Submission for Godot Wild Jam #71 from Ascended Mangos


Collateral Damage is a top-down roguelike game where your weapons can hardly scratch the enemies—but deal massive damage to the environment! Use the environment to your advantage to defeat enemies, but watch out for some unintended consequences.

MEET THE CHARACTERS

Teddy Dynamite

After 67 odd years of faulty demolition, the cops have finally decided they'd like to arrest this cranky old man. His state-of-the-art red goggles allow him to see exactly how much destruction he can cause with his arsenal.


 


Natascha "Napalm" Ivanov

A chef by day, a mechanic by night, this molotov-slinging arsonist has burned more houses than she has pleats on her chef's hat—all the more reason for the police to arrest her.


HOW TO PLAY

— Move

  — Sprint

— Primary Attack

— Secondary Attack

CREDITS


Megarion — Programmer, Team Lead

U23RN6M3 — Programmer, Portrait Designer

Krofus — Programmer, Sprite Designer

Nyom — Sprite Designer

Nyooon — Concept Artist, Portrait Designer

Desca — Sound Designer, Music Designer


REMARKS

"I'm real proud of our team and our collaboration. We have been through some damn tough times, and it is fulfilling to see everything come together. Perfect or not, I think it is still a lovely tribute to this group."

— Megarion

"This team from years ago is one of the best things to come out of the time I spent online. I loved making this game as much as I loved our silly banter and work ethic. This game jam is the first thing we've worked on since our old friend vanished years ago, and it's good to be back."

— Nyom

"Thank you for this experience. I genuinely am amazed with how you all persevered throughout the game jam. My idea was quite convoluted, and somehow you all managed to translate it to this masterpiece. I finally got to see Thonka, now Ascended Mangos, come back and work together again."

— Desca

"This team really meant a lot to me. I haven't worked with these guys in years and yearned for a day to work on a project like this with just, anyone. Believe it or not, Desca realized that the team forming back together as a game dev studio after so many years initiated from, ironically, unintended consequences. In summary, bad things happened that broke me apart from the rest of these goofy goobers. But in the end, it all circled back to this, and I'm back with them again. We worked together to create something beautiful for this contest, Collateral Damage. Y'all goated. And 'till next time, Adieu... Oh and Megarion is so not skibidi he won't let us put his face in the debugger."

— U23


Download

Download
CollateralDamageActuallyFixed.zip 59 MB

Comments

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Erm what the sigma